Going Live Update 09/2/23
Figure 1: Shotgrid project progress: https://www.autodesk.co.uk/products/shotgrid/overview?term=1-YEAR&tab=subscription
Moving on from the concept art phase of the project, we have started work on the character design and the turnarounds for the characters to give the client's a clear idea of how they will ultimately look on the final demo reel. I have been assigned the role of doing the layout for the shot, or laying the foundations for a rough draft of the final film. Whilst I have been advised to wait until next week for the point where I can really get to work on this stage, I am aware that the workload will come on hard, especially when the animation stage starts which will take longer than usual due to my inexperience. The character animation will be heavily reliant on how the models have been rigged and if the movements can't match what the client asks for, it might need to go back to the stage of rigging and modelling.
The movements and proportions of the characters will need to match their assigned personalities and their roles within the show's environment, such as Tin Man (or Tinny as we have agreed to call him) being robotic and upright and Nikko the winged monkey being more agile and organic. With enough perseverance, we can present the animation for both characters to the clients. I had originally volunteered myself to be the compositor for the project given my experience with Adobe After Effects, but someone else has taken on that position.
Figure 2: Tin Man: https://www.google.com/url?sa=i&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FTin_Woodman&psig=AOvVaw1klxJvmoLij77uCBVWIQM7&ust=1676110524785000&source=images&cd=vfe&ved=0CA8QjRxqFwoTCIi1rLXciv0CFQAAAAAdAAAAABAG
Figure 3: Nikko the winged monkey: https://dyn1.heritagestatic.com/lf?set=path%5B2%2F3%2F9%2F9%2F7%2F23997468%5D&call=url%5Bfile%3Aproduct.chain%5D
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