Shot filter tests 16/5/23
Here is the latest result of the filter tests I've been trying out with the shots I have for my film that are meant to act as visual references to Dundee's industries and past-times. This shot is meant to act as a reference to the video game industry with a filter that makes the footage look like a monochromatic LCD screen or a screen on the original Game Boy, since I found several Game Boy models in the McManus Museum. This footage will need to have the "Posterize Time" effect and have bigger spheres on the ball action in order to be truly resemble the technology, and it was recommended that this filter be applied to a more lively shot in the film with things such as someone walking around or a panning shot. Overall, this has been well-received but will need some modification in order to be truly successful in carrying out its reference.
Shots to redo:
Tracking shot of wall at Verdant Works- Timelapse shot of Cox's Stack
- Shot at Camperdown (needs trees with more dimension and depth so that more deer can be shown)
Boar shot (needs to be on shot that is moving for more dynamic engagement)- Comic filter shot (trial on extra footage)
- Painting filter (trial on extra footage)
Verdant wall shot (needs some panning to make it more visually dynamic)
I'm having a bit of trouble with the camera tracker on the boar composite test. This experience has taught me the importance of having some tracking tape on a wall in order for a tracker to work and that smooth and slow shots are what it prefers to work best. In order to work around this, I've tried a similar technique to the previous boar with a simple keyframe animation with some slide. This has kind of reminded me why I initially went with static shots for the first draft because they were easier to add, and without some form of visual effects some shots are really the equivalent of a nothing sandwich. However I must press on and see if I can I make something out of the more dynamic shots.
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