Tuesday 14 February 2023

Advanced Production Update 14/02/23

Advanced Production Update                                                                                                                      14/02/23

Figure 1: Taking it on the chin: https://jeyranmain.com/2020/07/13/take-it-on-the-chin-by-stephen-a-kennedy/

I've just had my first tutorial to discuss the current state of my project in its alpha state.  Even knowing that some serious changes will have to be made, it still can be a rather painful experience going through what you initially thought was usable turning out to be more problematic than you realise.  The main problems that need to be solved with the film in its current state animatic state include trimming the length to under five minutes, redoing shots that don't follow the 180 rule, get rid of shots that you really don't need and add more effects to the frankly underwhelming animation.  At this point, the one on one tutorials are starting to feel like injections: they're sharp, they're painful but they're vital for your health, and I do recognise that the feedback is very much the case of telling it as it is.   

Some of the shots that need redoing include the shots that have jump cuts back to the same angle, and some shots that are out of focus.  This means I'll have to do one more day of shooting to get more footage, as well as to add the animations to the scenes that need them, because without some form of projection or effect, the scene really is rendered worthless.  There is also the fact that some scenes drag on far too long, and they need to be trimmed down significantly.  This is where the ripple edit tool in Premiere Pro will really start to pay for itself.  I have found some tutorials containing the tips I need to improve the compositions, so hopefully that shouldn't take too long.  

Figure 2: 3D fog tutorial: https://www.youtube.com/watch?v=hRZP9FcT9WU&t=429s

Figure 3: Pictish Snake TV Paint animation

Figure 4: Boar composite test

This is the latest compositing test I've tried with all the feedback that the tutor provided, including a glowing effect on the outlines, some mist effects and a rumble expression on an adjustment layer to convey the sense of unease and danger from the stampeding boars.  This is the after effects effect applied to position to create this effect:
w = wiggle(15000,260);
[value[0],w[1]]

I've also attempted to add a heightened sense of threat with the addition of multiple creatures to create a swarm-like scenario, as I had originally intended. 




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