Monday, 27 February 2023

Double bounce walk test

 Double bounce walk test                                                                                                                            27/02/23

Figure 1: Double bounce walk animation: https://www.youtube.com/watch?v=8mtvOGFV5uQ

I'm currently working on the double bounce walk cycle, which is going to be the walk cycle for Nikko.  I'm currently torn between making the exaggerated double bounce and the more casual double bounce.  The more casual double bounce would be better suited to a more mature character, and not so much the younger character of Nikko.  The most notable reference I've found so far, is this character animation of Tom from Tom and Jerry, who has similar proportions and visual likeness to Nikko, and has an animation style that I can more or less follow.  I've been advised to go for a more casual double bounce, especially considering the final product will mainly give a brief indication of character personalities.  If the project was due at the end of July, maybe we could've tried an animation with stronger indication of antics.


Double Bounce Walk Cycle from Daniel Brannan on Vimeo

WalkCycle - Double Bounce from joe daniels on Vimeo.


Double Bounce Walk Cycle from Jimmy Di Nezza on Vimeo.


Figure 2: Casual double bounce walk: https://www.artstation.com/artwork/R3QGPA

Figure 3: Double bounce walk cycle with Fallout Scout: https://www.youtube.com/watch?v=gtuPie0obEU

This is an example of a double bounce walk cycle with characters from Team Fortress 2 set to the song "Dear Hearts and Gentle People" by Bob Crosby and the Bob Cats.  The movement of the characters would easily appeal to the show's age demographic, and the animation is smooth, energetic and very funny, displaying confidence and joy.  This kind of movement would fit in nicely with the pitch and the character of Nikko, and I could even apply the movement to both the characters.  The limbs stay perfectly in line with the body and the outlines in the background, the bouncing is invigorating and the arm movement is swift.  I would love to try animating with the Scout figure, but for the sake of the client brief, I need to stick with Kayla to match the proportions.  


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